Nueva version de este emulador multisistema (Super Nintendo, PC Engine, Megadrive, Gameboy Advance, Nintendo, ...) para Windows y Windows CE para saber sus mejoras y bajarlo visita su web.
Direccion:
http://tinyurl.com/zv2ek
JAPE 0.2 es un emulador multiarcade programado en JAVA, basado en MAME su autor a sacado una nueva version para bajarlo y saber sus novedades visita su web:
Direccion:
http://www.innoveware.com/
Mejorias en esta version:
I added support for dipswitches loading/saving, default scanlines support (may be disabled) and 640x480 VESA support. Leer mas
Este emulador de Nintendo DS para Windows ha sido actualizado para bajarlo y ver sus novedades visita su web.
Direccion:
http://www.gbarl.it/
Mejorias en esta version:
Nell'emulatore:
Corretti bug nel 3D
Corretto un bug nel menu
Aggiunta la funzione Open and Execute
Migliorata la velocità di esecuzione (di 2 fps)
Ridotta la key rom
Nel sorgente:
Corretti dei bug che non permettevano di far eseguire l'emulatore
Nueva version de este emulador de PC Engine para Windows para saber sus mejoras y bajarlo visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- The problem that the sampling voice of a part of game("KLAX"etc.) has
quickened (It is generated since v0.54) was corrected.
- The noise that happens when the sampling sound of the wavy memory sound
source is uttered is reduced, and tone quality has been improved.
- The menu to select "Window mode start" or "FullScreen mode start" was
added.
- At the first stage of "Shubibinman2", the problem that the screen falls
into disorder in the place of one frame was solved
- When two JoyPads or more for Windows were connected, trouble to which the
JoyPad was not able to be set correctly was corrected.
- Information was offered from "PC2E" author's Mr.Ki for the processing of
the timer interrupt, and a real machine mounted near operation. (The timer
interrupt first time was generated early in by 512 clocks.)
- When "Youkai Douchuki" was started, "Perform SpriteOver" was made to be
set by the automatic operation. (To make it hide itself on the other side
when the enemy character came to the score display part)
- As for "BigAudioBuffer" setting, the name became "Most BigAudioBuffer".
And "BigAudioBuffer" changed to the setting to which the sound was delayed
only a little than usual. Use it because of the appreciation of the music
such as "hes file".
Este emulador de de Nintendo para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://qmt.ath.cx/
Mejorias en esta version:
Fullscreen emulation is mostly complete now - the only thing that remains to be added is preservation of window size and position prior to switching to fullscreen.
SSF Ver0.07 beta R6 es un emulador de Sega Saturn para Windows su autor a sacado una nueva version para bajarlo y saber sus novedades visita su web aunque esta en japones:
Direccion:
http://www7a.biglobe.ne.jp/
Mejorias en esta version:
No las tengo ya que estan en Japones
Oswan0.73 beta 3, este emulador de Wonderswan para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://php.nm.land.to/
Este emulador de emulador multisistema (Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine y SuperGrafx) para Linux, Windows y MAC a sido actualizado a la version Mednafen 0.6.1 para bajarlo y saber mas de el visita su web.
Direccion:
http://mednafen.com/
Mejorias en esta version:
- PCE: Physical CDROM device names will no longer be printed on Mac OS/X on startup, due to the code crashing badly(rather than goodly!).
- OpenGL texture heights are now rounded up to the nearest power of 2(texture widths already had this rounding in previous versions), which should fix special scalers on video output devices that don't support non-power-of-2 textures(IE most video cards and Mac boxen).
- PCE: The libcdio sector reading functions are now checked for return values < 0 as errors, rather than != 0, to fix problems under Linux and possibly many other OSes where the return value is something like 2048(the number of bytes read, presumably). - PCE: Fixed a bug with disassembling block memory transfer instructions on < 64-bit systems(I had forgot to type-cast a variable to uint64 before left-shifting it past 32-bits). - PCE: Added the implied form of INC to the disassembler. - NES: Removed the PRG mask constraint for UNROM/mapper 2, introduced in version 0.2.0, to fix the Japanese "Maniac Mansion" and possibly other games. - PCE: Fixed debugger write breakpoints. The code had a logical error in it, with the end effect of preventing stack writes in the IRQ sequence, causing games to crash.
Ya salio la version 0.106u6 de este emulador multiarcade, en esta ocasion trae como siempre muchas mejoras y añade nuevos juegos asi que para que las veas visita su web. Abajo les pongo el enlace de su web para bajar el emulador y saber mas de el y tambien unos enlaces para los roms.
Para bajar los archivos que actualizan el emulador visita:
http://mamedev.org/
Para descargar el emulador MAME32 que es la version Windows visita:
http://www.classicgaming.com/mame32qa/
Nota: Tambien en esta pagina podras bajar los Snaps, iconos, Cabinets, Background Images y los Dats
La pagina oficial de MAME, en ella encontraras la ultima actualizacion del emuladoremulador y saber sus mejoras visita:
http://www.mame.net/
MAME Plus! 0.106u6
El favorito de muchos pero para bajarlo y saber sus mejoras visita:
http://mameplus.emu-france.com/
MAME32FX 0.106u6
Otro mame, con algunas mejoras respecto al original
http://mame32fx.altervista.org/home.htm
Los roms los podras encontrar en:
PLANETEMU < Recomendada para bajar roms del MAME
http://www.planetemu.net
MAME.DK
http://www.mame.dk/
MAMEFANS
http://mamefans.metropoliglobal.com/
Recuerda que si quieres todos los roms de MAME visita nuestra seccion.
http://www.emustarx.com/Emuladores_y_roms/Mame/
Este emulador de Gameboy Advance y Nintendo DS para Windows y DOS ha sido actualizado para bajarlo y ver sus novedades visita su web.
Direccion:
http://nocash.emubase.de/gba.htm
Mejorias en esta version:
- cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)
- research: discovered wglCreateContext (despite no info in worst opengl specs)
- gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)
- gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)
- gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)
- gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)
- gui: re-fixed game_template for multiple machines (@@total for dual-screen)
- nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access
- nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)
- nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)
- cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)
- nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)
- nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register
- cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)
- nds/video: avoids divide-by-zero crashes in 3D perspective divisions
- gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)
- nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)
- a22i: supports macros (still without params) (.macro / ... / .endm)
- a22i: supports repeat macros (.rept / ..code or data.. / .endm)
- nds/video: emulates new nds master brightness up/down effect (port 400X06ch)
- vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries
- gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode
- gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode
- nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)
- nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)
- nds/video: emulates large screen bitmap mode (not tested, but should work)
- nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)
- cartloader: loads .NEF debug-info also for .NDS files (instead only for .SRL)
- cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"
- gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion
- nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions
- nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)
Este emulador de Super Nintendo para la Nintendo DS a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://www.forwardcoding.com/
Mejorias en esta version:
- Upgraded arm9 core to snezziboy v0.22
- Fixed a few bugs with VRAM reading
DeSmuME es un emulador de Nintendo DS para Windows su autor a sacado una nueva version para bajarlo y saber sus novedades visita su web:
Direccion:
http://normmatt.com/blog/
Mejorias en esta version:
Heres a new release of DeSmuME featuring a key config dialog, proper X/Y key implimentations and finally FAT emulation thanks to mic.
Este emulador de Nintendo programado en Java, permite que puedan jugar online los juegos de Nintendo para bajarlo y saber mas de el visita su web.
Direccion:
http://www.davieboy.net/nescafe/
Mejorias en esta version:
- Added Profiler to NESCafe, press F6 to profile memory
- Added OverRideActiveAtStartup flag to settings file
- Added ability to enable and disable the Overrides from the ExtraÂ’s menu
- Improved Menu handling and further GUI updates
Nueva version de este emulador de Megadrive y Sega 32x que ha sido programado en JAVA para saber sus mejoras y bajarlo visita su web.
Direccion:
http://www.workingdesign.de/projects/index.php
Informacion en la web:
I bumped the version number up a bit, due to recent progress.
As you can see, i worked on a SH2 core and now the 32X is basically emulated - for the first time in Java as far as i know.
It's actually a bit faster than the screenshots show, but still not really fast enough. 25-35fps on my 1.8GHz Athlon XP.
So i'll be working on speeding it up and fixing some bugs that are still in the SH2 core until i release it.
PCSX2 es un emulador de PS2 para Windows y Linux, en su web nos informan que la emulacion del juego Makai Kingdom ha aumentado su velocidad a 50 fps, y esto es debido a que el autor del emulador esta reescribiendo el codigo del mismo. para mas informacion visita la web del emulador que abajo les dejo: