
Nueva version de este emulador de Gameboy y GBC para Windows para saber sus mejoras y bajarlo visita su web.
Direccion:
http://bgb.bircd.org/
Sus novedades:
fixed "Cannot change Visible in OnShow or OnHide" bug. fixed bugs related to gamegenie cheats and cheats GUI. fixed problems/bug with window/fullscreen behavior.

Este emulador de Gameboy Advance para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
www.rascalboy.nzone.it/

Nueva version de este emulador de Gameboy Advance para Windows para saber sus mejoras y bajarlo visita su web.
Direccion:
www.cyd.liu.se/
Nueva version de este emulador de Super Nintendo para Gameboy Advance para saber sus mejoras y bajarlo visita su web.
Direccion:
http://hem.passagen.se/

Este emulador de Gameboy Advance para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
www.cyd.liu.se/
Nueva version de uno de los mejores emuladores de Gameboy y Gameboy Color para Windows para saber sus mejoras y bajarlo visita su web.
Direccion:
http://bgbemu.cjb.net/
NOVEDADES
added debugger
added cheat searcher
added optional directdraw and directsound support.
greatly improved accuracy/compatibility/rom support, fixed many known problem roms.
added "GBC + initial SGB border" support, allowing a number of GBC roms to show a border.
added experimental support for sub-scanline timing graphics, "demotronic demo" works perfectly.
new, more accurate, extendable, save state format. Old states are automatically converted/resaved by default.
made bgb faster by optimizing/rewriting parts
added support for 4 gamepads.
redone joypad config, easy to use GUI
new GBC LCD colors, more like the real GBC
lots of minor changes

Este emulador de Gameboy Advance para Windows ha sido actualizado para bajarlo y ver sus novedades visita su web. Al parecer tambien emulara el Gameboy DS habra que esperar
Direccion:
http://dsemu.oopsilon.com/
NOVEDADES
Another few small touches today. I reimplemented the MUL series in assembly, and that threw out a few bugs. It turned out that back when I'd changed MUL to reflect the proper opcode fields, I hadn't changed MULS. The proper pieces of asm has changed that though. Dunno if it actually helps any demos run, but it's always good to find a bug.
Also, I had a couple of demos running strange. One cleared half the screen before drawing (instead of all), and one drew half the screen (instead of all). Turns out that both use DMA3 to do the screen operation. And what'd you know, I had the word/halfword bit flipped. Change it around, and both Leonard's Trip and Torlus' Walk3d work fine. You can see screenshots in the usual place.
One more thing. You may have noticed I flipped the order of screenshots on the page. It just makes more sense to put the shinier ones on top.

Este emulador de Gameboy Advance para Windows ha sido actualizado, tambien han sido actualizados para bajarlo y saber sus novedades visita su web:
Direccion:
www.cyd.liu.se/~micol972/site/gebea/
Sus novedades
CPU: General speed improvements by relocation of jump tables
CPU: Added UMULL/SMULL
GPU: Fixed a bug in the OBJ rendering code that could cause random crashes
GPU: Fixed rendering of 16x16 color BGs
GPU: Added BG2 rotation and scaling in mode 4
GPU: Added color effects (alpha blend, luma add/sub) for text BGs
GPU: The emulator will check for MMX support, which is required. SSE2 will be used if available
MMU: Added the system ROM area (0000-3FFF)
MMU: Added mirroring of some memory areas
ALL: Added interrupt support (vblank, hblank and key interrupts are emulated). Writes to IF are not properly handled at the moment
ALL: Released the source code of the emulator

Este emulador de Gameboy Advance para windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
www.cyd.liu.se/
Sus novedades
GPU: Added OBJ support
GPU: Added mode 1 and 2 (text BGs only). All four BGs are now supported in mode 0. BGs are sorted based on priority, but OBJs are always drawn last
GPU: Added scrolling for text BGs. Works only in 256-color mode at the moment
GPU: Fixed a bug in the mode 5 scanline renderer
GPU: Added a 2x scaling option in the configuration dialog

Ha sido actualizado esta herramienta que te permite programar emuladores, juegos, demos, ... para la XBOX de una forma completamente legal, para saber sus mejoras y bajarlo visita su web.
Direccion:
http://openxdk.sourceforge.net/
Visita tambien
www.openxdk.org/

El emulador Dolphin que es un emulador de Nintendo Gamecube para Windows parece que no ha muerto y en los foros de www.emutalk.net muestran screenshots de algunos juegos que soportara la nueva version de este emulador y entre estos juegos estan Super Smash Bros. Melee, The Legend Of Zelda : The Four Swords, entre otros
Foro Emutalk
http://www.emutalk.net

Asi es, los autores de este emulador de Gamecube para Windows han puesto a disposicion algunos screenshots de este emulador funcionando con el juego V-Rally 3 esto demuestra que se esta trabajando en el y tal vez proximamente tengamos una nueva version.
Tus comentarios son importantes para nosotros !!!!!