Vivendi Games y Mad Doc Software acaban de sacar el primer parche para Empire Earth 3 que trae entre sus principales novedades solucionar múltiples errores y pequeños fallos en cada uno de sus apartados, el demo pesa 327MB
+ Info del parche
Patch Known Issues:
* The game will sometimes take several minutes to switching screen resolutions. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game.
* When starting team games on "Trade Winds" map sometimes team members are not placed next to each other.
* AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land.
Patch 1.1
General Gameplay Fixes:
* Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash.
* Units will be more responsive to move and attack orders during combat.
* Multiple fixes to tutorial to avoid non-progression issues.
* Selecting certain quickstarts will no longer start the game past popcap, with no builders.
* Custom Civs with naval units will now function properly if the user is on a map that does not have water.
* Ships are now much easier to un-garrison.
* User is able to properly tribute Naval Units to an enemy player.
* The Shipyard Mooring Area now properly heals ships.
* The West Siege Ship's Research Faster Reload is now functioning properly.
* The foundations of other users or AI’s buildings can no longer be seen by the player.
* When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain.
* Ungarrisoned units can no longer be seen through the fog of war.
* Far Eastern fortresses and Western Future Towers now automatically attack.
* Middle Eastern players can no longer tribute unlimited number of markets (in one territory) to an ally.
* Mideast buildings can no longer build any other Middle Eastern building using hotkeys.
* An Airstrike in-flight when City Center/Ministry is destroyed will no longer freeze in place.
* Bombers no longer overshoot their targets.
* Western Anti-Air guns are now much more effective.
* Lightning Sphere is no longer researched for free.
* Helicopters now show their proper research tooltips.
* Modern era submarines no longer shoot torpedoes at airplanes (which was funny, but still a bug).
* Existing German 88's are no longer changed into Tri-ped herc's when the Tri-Ped is researched.
* Middle Eastern SA-4 can no longer attack workers and trade carts.
* Build Warehouse Hotkey has now works for Western Builder in the Future Era.
* Nuke tooltip now properly describes irradiate effect which shuts down all buildings in the area.
* The "Research Advanced Torpedoes" ability now functions correctly.
* The "Immune to Panic and Confusion" tooltip is now properly applied to Panicked units.
* Cut "Carrack" unit no longer appears in tech tree.
* Tunnels now appear properly when reloaded from a saved game.
* Siege engines no longer move extremely slowly across river fords, and after ungarrisoning on shorelines.
* Partially built wall segments and connectors no longer have placeholder text tool tips when viewed though the fog of war.
* Unused Automute UI button removed.
Multiplayer Specific Fixes:
* Countdown timer now reflects the actual amount of time needed until a lagging player is kicked from a game.
* Setting an Arranged Team against two solo people players to join a "2v2" game no longer results in a 2v1v1 game.
* A player's units and buildings are now deleted when he or she resigns from a ranked multiplayer game.
* Arranged Teams no longer broken up when matched against random teams.
World Domination Fixes:
* Cost for using "People's Army" are now correctly applied.
* "Reinforcements" are now always available in Battle Mode.
* Using "Sabotage" against a Cultural Landmark properly removes the building and its effects.
* "Reinforcements" effect no longer lingers on the globe for two turns after you use it.
* "Frontiers" now properly reveals province information when researched.
* "Coup D'etat" no longer has a 100% failure rate.
* Middle Eastern Sapper now available to research in World Dom.
* Event-triggered province flash is preserved across save/load.
* Western spies now have player color applied to them.
* Middle Eastern players can no longer create armies without any City Centers in them if they replace the City Center with an
* Operative or Mujaheddin unit.
* Miniquest events will continue to trigger for the remainder of a World Dom campaign if the player leaves the map in between miniquest events.
* Group AI for event units more active while being attacked.
* Event units "Destroy Religious Cult" can no longer spawn inside the player's base.
* Multiple fixes for "Destroy Rebellious Amirs" event.
* Multiple fixes to "Liberate the Homeland" event.
* Multiple fixes to "Expansion" event.
* Multiple fixes to "Conquer the Holy Land" event.
* "Exploitation" objective text timer now matches event timer.
* "Shelter Monks" units no longer spawn in starting territory in Orient province.
* Multiple fixes when Eastern Miniquest and Imperial events fire simultaneously.
* Difficulty adjusted for Middle Eastern Miniquests.
* "Bomb Production Center" instructions now match Shock & Awe functionality.
* "Pacification" reward text in initial event description now lists the correct resource.
* "Bomb Production Center" now ends if you fail to complete the objective.
* "Complete Zen Training" player now receiving the +2 Research reward.
* Multiple fixes for "Liberate the Homeland".
* The commerce value of a province is now correctly lowered when failing the event "Exploitation".
* Event information window no longer stays on world map when withdrawing from battle.
* Removed placeholder text in the failure message for "Build an Airbase".
* The province that will be invaded for "Find and Kill the Nomad Leader" is now properly named in the quest description.
* "Test of Faith: House of Worship" success window now properly display Fealty reward.
* AOE from field weapons and siege guns killing the princess during "Rescue the Princess" will no longer result in a non-progression.
Map Fixes:
* The following maps had pathability and aesthetic issues addressed: Sandstorm, Gulf Crisis, Trade Winds, Frost, Sanguine Shore, Redfeather Gorge, India.
* Attacker's army and the Defender's army should no longer start the battle in the same territory in Western Europe.
* Attacker's army and the Defender's army should no longer start in the same territory in the Yukon province.
Descargar el parche de Empire Earth 3
http://pc.hardgame2.com/
Massive Entertainment acaba de sacar un parche para World in Conflict que trae entre sus principales novedades que se corrigen distintos bugs encontrados y se reajusta el poder de las distintas unidades para ofrecer una jugabilidad más depurada, el parche pesa 45MB y es la version española...
New features:
* Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
* Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
* It is now possible to move the Drop Zone directly after the plane has delivered the units.
* Clan leaders and officers are now be able to send Mass-IM's to their clan mates.
* Servers can now be administered remotely.
* Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
* Added the option to wait in line to join a server that is currently full in Massgate.
* Added the possibility to hide the Score Sheet and move the camera at the end of matches.
* Added functionality for dedicated servers to have a banner and a welcome text.
* Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
* Added ability to ignore players in Massgate by right clicking and choosing Ignore.
* Added slider to control the volume threshold for voice activated VoIP.
* Added sliders in Options to change the size of unit icons in the world and in the icon bar.
* Added options to remove all posts by a specific user in the guestbook.
* Added Stop Spectating button to Spectating Mode.
* Added ability to select newly delivered units (default Shift + Space).
* Added Connect to IP ability for LAN play.
* Added support for different resolutions on each screen in Dual screen mode.
* IM's from people not in the contact list will now be displayed in the top of the contact list.
* Added option to turn off Wi-Fi strength and battery level indicators.
Units and balancing:
* Napalm now does some burn damage over time to buildings as well as units.
* Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
* Changed so that just one movement marker is displayed for infantry squads.
* Infantry selection rings will now show on mouse over.
* Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
* Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
* The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
* Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
* Decreased direct damage and armor piercing from USSR Heavy Artillery.
* Increased recharge time for Medium Artillery special ability by 50%.
* Tweaked initial deployment field for attackers on as_Airbase.
* Tweaked deployment fields for both factions on do_Farmland.
* Tweaked deployment fields for both factions on do_Riverbed.
* Tactical Nuke now destroys bridges in a slightly larger radius.
Bug fixes:
* Custom player color should now show on the minimap.
* Custom player color should now stay after a map cycle.
* The map list in the Create Server screen is now sorted alphabetically.
* Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
* Fixed a bug that made the camera face the wrong way in "Assault mode".
* Fixed a bug where units would not connect to the ground inside craters.
* Fixed a bug where units would refuse to fire on units inside craters.
* Re-supply button should now work on multiple squads.
* Fixed a bug with Offensive Special Abilities mouse pointer.
* Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
* The Top Role section in the score sheets now includes TA score accumulated during the round.
* Trimmed tank accuracy and auto acquire while moving.
* Fixed path-blocker in North Hill perimeter point on do_Christmas.
* Line Of Fire feedback (default ALT key) should now work on houses too.
* Accepting a TA request should no longer deselect units.
* Forest bonus icon for infantry should now only show when the whole squad is protected.
* Enhanced support for Matrox TripleHead2Go
Descargar el parche version 1003 de World in Conflict:
http://www.hardgame2.com
Infinity Ward acaba de sacar un parche para Call of Duty 4: Modern Warfare que trae entre sus principales novedades que corrigen distintos bugs encontrados... El parche solo pesa 1.5 MB, te dejo con el sitio donde lo podras descargar
Descargar el parche version 1.1 de Call of Duty 4: Modern Warfare:
http://pc.hardgame2.com/
Saber Interactive y Vivendi Games acaba de sacar un parche para TimeShift que trae entre sus principales novedades que se corrigen pequeños defectos que venÃan acompañado a la versión original, los dejo con la lista de los defectos que corrige...
* Fixed "NAT traversal problem" people behind NATs are able to see servers.
* Fixed preview picture of character model showing all of the models at the same time
* Fixed multiplayer issue when switching Surge gun with another weapon
* Fixed grid-like artifacts when Distortion Effects and DOF set to On at 1920x1080 resolution
* Fixed multiplayer issue where player can be inside the cargo containers
* Fixed a multiplayer bug that allows infinite grenades
* Fixed clipping issue in the sentry room on level 1
* Fixed a crash after quick load on level 2
* Fixed a maphole in multiplayer Map 13
* Fixed Time Shield distortion effect
* Improved multiplayer performance
* Fixed some localization strings
* Fixed ZF2 nonprogression at start position
* Fixed King of Time incorrect timer bug
* Fixed some UI issues
* Fixed memory leaks
* Fixed multiplayer issue where last player goes to spectator when failed to join full server
* Fixes and improvements to network driver
* Fixed alt-tab crash in multiplayer
* Visual improvements to the grass
* Fixed video setting issue
Descargar el parche version 1.2 de TimeShift
http://pc.hardgame2.com/
Ahora te traemos el sitio en donde podras descargar en forma directa el demo PC del videojuego My Horse and Me que Atari ha lanzado, un juego ecuestre muy bueno, siendo además el único juego con la licencia mundial exclusiva de la FEI, el demo pesa 150MB y esta en español, este juego ademas de su version para pc saldra para las consolas Nintendo Wii y Nintendo DS
Descargar demo de My Horse and Me:
http://www.hardgame2.com
Splash Damage e Id Software acaba de sacar un parche para el videojuego Enemy Territory: Quake Wars que trae entre sus principales novedades trae mejoras a la experiencia de juego, Mejoras en la jugabilidad, asà como diversos ajustes y nuevas funciones, entre las que destacan la implementación del chat de voz in-game o el nuevo buscador de servidores, el parche pesa 282 MB ...
Descargar el parche de Enemy Territory: Quake Wars:
http://pc.hardgame2.com/
Ahora te traemos el sitio en donde podras descargar en forma directa el demo para PC del videojuego Asterix en los Juegos OlÃmpicos que Atari acaba de publica, en este juego podras controlar a Asterix y a sus compañeros para ganar las competencias de los Juegos Olimpicos, este juego saldra a la venta a principios del 2008, el demo pesa 563MB y esta en frances...
Descargar el demo de Asterix en los Juegos OlÃmpicos:
http://www.hardgame2.com
Ahora te traemos el sitio en donde podras descargar en forma directa el juego Super Marionoid, un juego al estilo Arkanoid pero con Mario como protagonista, el juego tiene 28 niveles y esta completamente ambientado en el mundo de Mario, con musica y todo, sin dudas vale la pena probarlo...
Descargar Super Marionoid:
http://64digits.com/games
Fuente:
http://www.vidaextra.com/
Ahora te traemos el sitio en donde podras descargar en forma directa el demo del videojuego para PC Need for Speed: ProStreet un juego que es desarrollado por Electronic Arts en donde podras disputar las mejores carreras callejeras y con la demo disfrutar de dos modos de juego distintos, el Grip y el nuevo Speed Challenge, el demo pesa 800 MB...
Descargar demo de Need for Speed: ProStreet:
http://www.hardgame2.com
THQ acaba de sacar un parche para el videojuego Company of Heroes: Opposing Fronts expansion de uno de los mejores juegos para PC de del año pasado, el parche pesa 12 MB...
Descargar el parche de la expansion Company of Heroes: Opposing Fronts:
http://pc.hardgame2.com/
Ahora te traemos el sitio en donde podras descargar en forma directa el demo PC del videojuego Empire Earth III que Vivendi Games ha puesto disponible para descargar, el juego es un titulo de estrategia en tiempo real, y saldra a la venta el proximo 16 de noviembre
Descargar demo de Empire Earth III:
http://www.hardgame2.com
Ahora te traemos el sitio en donde podras descargar en forma directa el demo del videojuego Warhammer 40,000: Squad Command de PSP, sin dudas un juego muy interesante, el demo solo pesa 6MB asi que vale la pena probarlo si eres de los afortunados que cuenta con una PSP
Descargar demo PSP de Warhammer 40,000: Squad Command:
http://www.thq-games.com
Ahora te traemos el sitio en donde podras descargar en forma directa el demo de un jugador del videojuego Crysis, que Electronic Arts ha publicado, sin dudas una gran oportunidad de probar uno de los juegos mas esperados del 2007, que por cierto saldra a la venta el proximo 16 de noviembre...
Descargar del demo PC Crysis:
http://www.crysisdemo.com/
Massive Entertainment acaba de sacar un parche para World in Conflict en su edicion española que trae entre sus principales novedades añaden nuevas funcionalidades para la administración de servers, se añaden mejoras al Massgate y se corrigen distintos bugs encontrados, además de ciertas mejoras en el rendimiento...
Descargar el parche de World in Conflict:
http://www.hardgame2.com
Ahora te traemos el sitio en donde podras descargar en forma directa el demo PC del videojuego Juiced 2: Hot Import Nights que THQ ha publicado, con este demo podremos correr 2 circuitos con los autos Nissan 350Z, BMW M3, Holden Monaro y Saleen Mustang, el demo pesa 1.64 GB...
Descargar demo de Juiced 2: Hot Import Nights:
http://www.hardgame2.com/
http://www.fileshack.com/