Imagenes de Cooking Mama 2
Ahora te traemos un sitio en donde podras ver las imagenes del videojuego Cooking Mama 2: Cocina con tus amigos que esta desarrollando Proein y que es la secuela del exitoso simulador de cocina Cooking Mama, esta nueva version del juego promete una mejorada experiencia de juego con un mayor número de recetas, el doble de minijuegos que la primera entrega y nuevos modos multijugador con los que desafiar a otros usuarios...
CARACTERÃSTICAS:
* Cooking Mama 2 cuenta con 80 recetas, algunas de las favoritas de la primera entrega y la oportunidad de diseñar nuevos platos.
* Disfruta de 150 divertidos minijuegos que desafiarán la pericia culinaria de los jugadores.
* Ofrece tus creaciones para que las prueben. Cooking Mama 2 incluye la posibilidad de ofrecer los platos a uno de los muchos personajes que hay en el juego, que los juzgarán por su sabor y presentación, mientras Mamá analizará los frutos de tu labor y hará sus propios comentarios acerca de tus habilidades como cocinero.
* Crea tu propia experiencia con Cooking Mama 2. Las nuevas posibilidades de personalización permitirán a los jugadores definir la apariencia del juego en pantalla, mediante la utilización de gráficos y pegatinas adquiridas a lo largo del juego.
* Apunta tus éxitos cocinando en tu diario personal dentro del juego. Cooking Mama 2 cuenta con un diario personal que se puede utilizar para guardar imágenes de las recetas que ya hayas completado asà como las pegatinas que hayas coleccionado a lo largo del juego, conformando tu propio diario de actividades de cocina
* ¡Los nuevos modos multijugador te permitirán cocinar con tus amigos! Con sólo una copia del juego, hasta 4 usuarios podrán jugar juntos en competitivos minijuegos a través del sistema de Descarga de DS.
* Tu habilidad para la cocina aparecerá reflejada en la presentación final del plato. Si cometes muchos errores en la preparación, la comida tendrá una apariencia que distará de ser ¡un plato perfecto! Puedes grabar tus propios progresos cocinando utilizando el diario y midiendo tus resultados, al tiempo que mejoras tus habilidades culinarias.
Mario & Sonic en los Juegos OlÃmpicos - Nintendo DS
Ahora te traemos las imagenes del videojuego Mario & Sonic en los Juegos OlÃmpicos correspondientes a su version de la Nintendo DS, un juego que SEGA esta preparando y se espera salga a la venta en Europa a principios del 2008...
Ahora te traemos la lista de las canciones desbloqueables para el videojuego Rock Band, esperemos no se decepcionen mucho ya que 9 de las canciones pertenecen a grupos musicales en los que participan algunos de los miembros del equipo de desarrollo de Harmonix
* Acro-brats - “Day Late Dollar Shortâ€
* Anarchy Club - “Blood Dollâ€
* Bang Camaro - “Pleasure (Pleasure)â€
* Crooked X - †Nightmareâ€
* Death of the Cool - “Can’t Let Goâ€
* Flyleaf - “I’m So Sickâ€
* Freezepop - “Brainpowerâ€
* Honest Bob - “I Get Byâ€
* The Konks - “29 Fingersâ€
* The Mother Hips - “Time We Hadâ€
* Timmy & The Lords of the Underworld - “Timmy & The Lords of the Underworldâ€
* Tribe - “Outsideâ€
* VAGIANT - “Sevenâ€
Fuente:
http://ecetia.com/
WiiShaft es el nuevo mando para Wii estilo arcade dirigido a los nostalgicos que prefieren jugar con la palanquita como si de una maquina arcade se tratase, o para aquellos que se sienten mas comodos jugando los juegos de pelea con mandos como este, el precio de oferta es de 39,95 dólares y al parecer esta en 2 presentaciones en color blanco y rosa...
Fuente:
http://ecetia.com/
Vivendi Games y Mad Doc Software acaban de sacar el primer parche para Empire Earth 3 que trae entre sus principales novedades solucionar múltiples errores y pequeños fallos en cada uno de sus apartados, el demo pesa 327MB
+ Info del parche
Patch Known Issues:
* The game will sometimes take several minutes to switching screen resolutions. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game.
* When starting team games on "Trade Winds" map sometimes team members are not placed next to each other.
* AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land.
Patch 1.1
General Gameplay Fixes:
* Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash.
* Units will be more responsive to move and attack orders during combat.
* Multiple fixes to tutorial to avoid non-progression issues.
* Selecting certain quickstarts will no longer start the game past popcap, with no builders.
* Custom Civs with naval units will now function properly if the user is on a map that does not have water.
* Ships are now much easier to un-garrison.
* User is able to properly tribute Naval Units to an enemy player.
* The Shipyard Mooring Area now properly heals ships.
* The West Siege Ship's Research Faster Reload is now functioning properly.
* The foundations of other users or AI’s buildings can no longer be seen by the player.
* When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain.
* Ungarrisoned units can no longer be seen through the fog of war.
* Far Eastern fortresses and Western Future Towers now automatically attack.
* Middle Eastern players can no longer tribute unlimited number of markets (in one territory) to an ally.
* Mideast buildings can no longer build any other Middle Eastern building using hotkeys.
* An Airstrike in-flight when City Center/Ministry is destroyed will no longer freeze in place.
* Bombers no longer overshoot their targets.
* Western Anti-Air guns are now much more effective.
* Lightning Sphere is no longer researched for free.
* Helicopters now show their proper research tooltips.
* Modern era submarines no longer shoot torpedoes at airplanes (which was funny, but still a bug).
* Existing German 88's are no longer changed into Tri-ped herc's when the Tri-Ped is researched.
* Middle Eastern SA-4 can no longer attack workers and trade carts.
* Build Warehouse Hotkey has now works for Western Builder in the Future Era.
* Nuke tooltip now properly describes irradiate effect which shuts down all buildings in the area.
* The "Research Advanced Torpedoes" ability now functions correctly.
* The "Immune to Panic and Confusion" tooltip is now properly applied to Panicked units.
* Cut "Carrack" unit no longer appears in tech tree.
* Tunnels now appear properly when reloaded from a saved game.
* Siege engines no longer move extremely slowly across river fords, and after ungarrisoning on shorelines.
* Partially built wall segments and connectors no longer have placeholder text tool tips when viewed though the fog of war.
* Unused Automute UI button removed.
Multiplayer Specific Fixes:
* Countdown timer now reflects the actual amount of time needed until a lagging player is kicked from a game.
* Setting an Arranged Team against two solo people players to join a "2v2" game no longer results in a 2v1v1 game.
* A player's units and buildings are now deleted when he or she resigns from a ranked multiplayer game.
* Arranged Teams no longer broken up when matched against random teams.
World Domination Fixes:
* Cost for using "People's Army" are now correctly applied.
* "Reinforcements" are now always available in Battle Mode.
* Using "Sabotage" against a Cultural Landmark properly removes the building and its effects.
* "Reinforcements" effect no longer lingers on the globe for two turns after you use it.
* "Frontiers" now properly reveals province information when researched.
* "Coup D'etat" no longer has a 100% failure rate.
* Middle Eastern Sapper now available to research in World Dom.
* Event-triggered province flash is preserved across save/load.
* Western spies now have player color applied to them.
* Middle Eastern players can no longer create armies without any City Centers in them if they replace the City Center with an
* Operative or Mujaheddin unit.
* Miniquest events will continue to trigger for the remainder of a World Dom campaign if the player leaves the map in between miniquest events.
* Group AI for event units more active while being attacked.
* Event units "Destroy Religious Cult" can no longer spawn inside the player's base.
* Multiple fixes for "Destroy Rebellious Amirs" event.
* Multiple fixes to "Liberate the Homeland" event.
* Multiple fixes to "Expansion" event.
* Multiple fixes to "Conquer the Holy Land" event.
* "Exploitation" objective text timer now matches event timer.
* "Shelter Monks" units no longer spawn in starting territory in Orient province.
* Multiple fixes when Eastern Miniquest and Imperial events fire simultaneously.
* Difficulty adjusted for Middle Eastern Miniquests.
* "Bomb Production Center" instructions now match Shock & Awe functionality.
* "Pacification" reward text in initial event description now lists the correct resource.
* "Bomb Production Center" now ends if you fail to complete the objective.
* "Complete Zen Training" player now receiving the +2 Research reward.
* Multiple fixes for "Liberate the Homeland".
* The commerce value of a province is now correctly lowered when failing the event "Exploitation".
* Event information window no longer stays on world map when withdrawing from battle.
* Removed placeholder text in the failure message for "Build an Airbase".
* The province that will be invaded for "Find and Kill the Nomad Leader" is now properly named in the quest description.
* "Test of Faith: House of Worship" success window now properly display Fealty reward.
* AOE from field weapons and siege guns killing the princess during "Rescue the Princess" will no longer result in a non-progression.
Map Fixes:
* The following maps had pathability and aesthetic issues addressed: Sandstorm, Gulf Crisis, Trade Winds, Frost, Sanguine Shore, Redfeather Gorge, India.
* Attacker's army and the Defender's army should no longer start the battle in the same territory in Western Europe.
* Attacker's army and the Defender's army should no longer start in the same territory in the Yukon province.
Descargar el parche de Empire Earth 3
http://pc.hardgame2.com/
Massive Entertainment acaba de sacar un parche para World in Conflict que trae entre sus principales novedades que se corrigen distintos bugs encontrados y se reajusta el poder de las distintas unidades para ofrecer una jugabilidad más depurada, el parche pesa 45MB y es la version española...
New features:
* Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
* Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
* It is now possible to move the Drop Zone directly after the plane has delivered the units.
* Clan leaders and officers are now be able to send Mass-IM's to their clan mates.
* Servers can now be administered remotely.
* Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
* Added the option to wait in line to join a server that is currently full in Massgate.
* Added the possibility to hide the Score Sheet and move the camera at the end of matches.
* Added functionality for dedicated servers to have a banner and a welcome text.
* Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
* Added ability to ignore players in Massgate by right clicking and choosing Ignore.
* Added slider to control the volume threshold for voice activated VoIP.
* Added sliders in Options to change the size of unit icons in the world and in the icon bar.
* Added options to remove all posts by a specific user in the guestbook.
* Added Stop Spectating button to Spectating Mode.
* Added ability to select newly delivered units (default Shift + Space).
* Added Connect to IP ability for LAN play.
* Added support for different resolutions on each screen in Dual screen mode.
* IM's from people not in the contact list will now be displayed in the top of the contact list.
* Added option to turn off Wi-Fi strength and battery level indicators.
Units and balancing:
* Napalm now does some burn damage over time to buildings as well as units.
* Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
* Changed so that just one movement marker is displayed for infantry squads.
* Infantry selection rings will now show on mouse over.
* Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
* Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
* The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
* Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
* Decreased direct damage and armor piercing from USSR Heavy Artillery.
* Increased recharge time for Medium Artillery special ability by 50%.
* Tweaked initial deployment field for attackers on as_Airbase.
* Tweaked deployment fields for both factions on do_Farmland.
* Tweaked deployment fields for both factions on do_Riverbed.
* Tactical Nuke now destroys bridges in a slightly larger radius.
Bug fixes:
* Custom player color should now show on the minimap.
* Custom player color should now stay after a map cycle.
* The map list in the Create Server screen is now sorted alphabetically.
* Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
* Fixed a bug that made the camera face the wrong way in "Assault mode".
* Fixed a bug where units would not connect to the ground inside craters.
* Fixed a bug where units would refuse to fire on units inside craters.
* Re-supply button should now work on multiple squads.
* Fixed a bug with Offensive Special Abilities mouse pointer.
* Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
* The Top Role section in the score sheets now includes TA score accumulated during the round.
* Trimmed tank accuracy and auto acquire while moving.
* Fixed path-blocker in North Hill perimeter point on do_Christmas.
* Line Of Fire feedback (default ALT key) should now work on houses too.
* Accepting a TA request should no longer deselect units.
* Forest bonus icon for infantry should now only show when the whole squad is protected.
* Enhanced support for Matrox TripleHead2Go
Descargar el parche version 1003 de World in Conflict:
http://www.hardgame2.com
Ahora te traemos la lista de los juegos mas vendidos en la ultima semana en Japon en donde lidera la lista el juego Mario Party DS de la Nintendo DS que salio a la venta esta semana, seguido muy de cerca del sorprendente Shin Sangoku Musou 5 que salio para la PS3 y relgado ya al tercer lugar el Super Mario Galaxy para la Nintendo Wii los dejo con la lista
Top 10 juegos mas vendidos:
01. [NDS] Mario Party DS (Nintendo) - 235,000 - NUEVO
02. [PS3] Shin Sangoku Musou 5 (Koei) - 188,000 - NUEVO
03. [WII] Super Mario Galaxy (Nintendo) - 74,000 - 325,000
04. [NDS] Final Fantasy Tactics A2 (Square-Enix) - 23,000 / 215,000
05. [360] Shin Sangoku Musou 5 (Koei) - 22,000 - NUEVO
06. [PSP] Castlevania Chronicle (Konami) - 19,000 - NUEVO
07. [WII] Wii Sports (Nintendo) - 15,000 / 2,197,000
08. [NDS] DS Nishimura Kyotarou Suspense Detective Series: Deadly Intent (Tecmo) - 13,000 / 129,000
09. [NDS] Flash Focus: Vision Training in Minutes a Day (Nintendo) - 13,000 / 690,000
10. [PS3] Ratchet & Clank Future (Sony) - 12,000 - NUEVO
En cuanto a consolas la Nintendo DS sigue liderando la lista, seguida aunque con un buen de diferencia de la PSP
Top consolas mas vendidos:
1. Nintendo DS: 78.884 (total acumulado en 2007 - 5.961.099)
2. PSP: 58.964 (2.244.938)
3. PlayStation 3: 55,924 (844.568)
4. Wii: 34.546 (2.860.430)
5. PlayStation 2: 9 043 (658,773)
6. Xbox 360: 5.817 (188,716)
Fuente:
http://www.vidaextra.com/
En una buena noticia para los poseedores de la Nintendo Wii y fans de la saga House of the Dead Sega ha anunciado que esta preparando House of the Dead II y House of the Dead III para la consola Nintendo Wii, en donde entre otras caracteristicas permitira usar el Wiimote, lo que hara mas interesante estos juegos, por cierto al parecer ambos saldran en un mismo paquete...
Fuente:
http://ecetia.com/
Ahora te traemos este video del videojuego "Cazafantasmas" que saldra para las consolas Nintendo DS, PC, Playstation 2, Playstation 3, Wii y Xbox 360 probalmente el proximo año, en el video podemos ver un poco el juego que de entrada promete...
Fuente:
http://ecetia.com/
Ahora te traemos el nuevo material que puedes encontrar en la Playstation Store desde ahora...
Demos
* Blazing Angels 2
* Toy Home
Trailers de Juegos
* TimeShift FPS Video 1
* Battlefield: BC Teaser Trailer
* Burnout ‘Playground’ Video
* Ratchet BTS — Animation
* Ratchet BTS — Gameplay
* TimeCrisis 4 Trailer 2
* Uncharted “MTD†Video
* High Velocity Bowing Trailer
* PAIN Launch Trailer
* Toy Home Trailer
* PlayStation Network Video
Trailers de PelÃculas
* This Christmas Trailer
* The Dark Knight Trailer
* Remember That Night Trailer
Fondos de escritorio para PS3
* Uncharted: Drake’s Fortune (4)
Fuente:
http://ecetia.com/
Sierra Entertainment ha anunciado que el proximo 7 de diciembre saldra a la venta en Europa el juego TimeShift para la Playstation 3 completamente en Español...
Fuente:
http://ps3.hardgame2.com/
Ahora te traemos el trailer del videojuego SimCity Societies que saldra para PC y que saldra a la venta hoy 16 de noviembre, un juego que evoluciona y que nos trae la introducción de diferentes épocas históricas.
Fuente:
http://www.vidaextra.com/
Ahora les traemos la lista de las canciones que saldran para el juego Singstar Latino, un titulo que se espera salga a la venta el proximo 21 de noviembre a un precio estimado de 59,99 € con micrófonos y 29,99 € sin ellos y que contendra canciones de Juanes, Carlos Baute, David Bisbal, Paulina Rubio, La Quinta Estación, Julieta Venegas entre otros... los dejo con la lista
* Alejandro Sanz – Y, ¿si fuera ella?
* Aleks Syntek y Ana Torroja – Duele el amor
* Andrés Calamaro – Flaca
* Andy & Lucas – Quiéreme
* Café Quijano – Nada de ná
* Carlos Baute – Mi medicina
* Chenoa – Cuando tú vas
* Conchita – Nada que perder
* David Bisbal – Silencio
* El sueño de Morfeo – Para toda la vida
* Enrique Iglesias – Escapar
* Gloria Estefan – Mi tierra
* Jarabe de Palo – Bonito
* JoaquÃn Sabina – Y nos dieron las diez
* Jon Secada – Otro dÃa más sin verte
* Juan Luis Guerra y 440 – Burbujas de amor
* Juanes – Volverte a ver
* Julieta Venegas – Limón y sal
* King Ãfrica – La Bomba
* La Mosca Tsé-Tsé – Para no verte más
* La Oreja de Van Gogh – Muñeca de trapo
* La Quinta Estación – Tu peor error
* M Clan – Miedo
* Marcela Morelo – Corazón Salvaje
* Miguel Bosé – Morena MÃa
* Orishas – ¿Qué pasa?
* Patricia Materola – Que el ritmo no pare
* Paulina Rubio – Y yo sigo aquÃ
* ThalÃa – Tú y yo
* Zucchero – Baila Morena
No es noticia desconocida para todos que Sega no se ha desprendido de su division de hardware, de hecho la sigue manteniendo pero enfocada al arcade donde es uno de los lideres del sector, por eso no es sorpresa que ahora junto con TecToy, lanzara la consola MegaDrive portátil para el mercado brasileño que incluira 20 juegos entre los que se incluyen "Alex Kidd", "Sonic & Knuckles", "Golden Axe", aunque se informa que seran los unicos juegos que saldran, la consola ademas tendra una salida para tv y usa 3 baterias AAA, la consola portatil saldra el proximo 5 de diciembre a la venta en un precio aproximado de 100 dolares...
Fuente:
http://www.vidaextra.com/
En una muy buena noticia DivX Inc. ha anunciado que la consola de Sony la Playstation 3 tendra soporte para DivX, en un futuro muy cercano y que de seguro se dara en una actualizacion de su firmware, cuando esto se realice ya podras ver muchos de los videos que has bajado de internet en tu consola sin ningun problema...
Kevin Hell, CEO de DivX Inc.
Fuente:
http://www.vidaextra.com/