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Noticias de Massive Entertainment

Observa el potencial del motor Snowdrop

Enviado por Pepe | Archivado en Noticias

Massive Entertainment, desarrolladores del motor grafico Snowdrop han declarado que su intención con dicho engine, es mas que nada hacer que las cosas luzcan mejor, no que sean mas grandes, como hemos visto con otros motores, enfocados a hacer los escenarios mas grandes y los mapas mas grandes. Sin embargo, no sabemos que es lo que haya querido decir a ciencia cierta el estudio con esta declaración, ya que el motor sin duda, ha logrado conseguir ambar cosas, y en el video podemos presenciarlo.

Por ahora los vídeos en los que se muestra una calidad gráfica impresionante, son bastante problemáticos, ya que la gente ahora tiene bastante cuidado de no comprarlo a la primera, ya que resulta en grandes decepciones como paso con el juego de Ubisoft, sin embargo, es poco probable que el estudio este tratando de hacer lo mismo que Ubisoft, ya que esto sin duda los condenaría de una forma increible, ganandose no solo la desaprobación de los gamers, sino también un poco de su odio.

World in Conflict – Parche edicion española version v.1008

Enviado por admin | Archivado en Descargas


Video con el analisis de World in Conflict

Massive Entertainment acaba de sacar el parche v.1008 del juego para PC World in Conflict que trae entre sus principales novedades que se corrigen distintos bugs encontrados, re-balanceo de unidades y la introducción de alguna nueva característica, como la posibilidad de votar ingame, nuevas funciones para ignorar o mejoras en las partidas multijugador y mucho más, por cierto este parche solo pesa 95 MB

Descargar el parche v.1008 de World in Conflict:
http://www.hardgame2.com

Nuevo parche v.1010 para World in Conflict edicion española

Enviado por admin | Archivado en Descargas


Trailer de World in Conflict

Massive Entertainment acaba de sacar el parche v.1010 del juego para PC World in Conflict edicion española que trae entre sus principales novedades que hace compatible el juego original con las partidas multijugador tanto de Soviet Assault como de la edición "Complete", el parche incluye nuevos mapas, un nuevo nivel de dificultad para los bots, mejoras para los helicópteros, revalanceo de misiones y una obligado arreglo de algunos bugs encontrados, por cierto el parche pesa 950 MB...

Info en ingles del parche:

World in Conflict Update #010

This tenth update for "World in Conflict" makes the original version compatible for multiplayer games with the upcoming March release of "World in Conflict Complete" and "Soviet Assault". It also includes several new features and bug fixes. The missing maps issue preventing players from joining certain servers has been addressed, a new difficulty level has been added for bots, helicopters can now fire at targets directly beneath them, single-player missions have been balanced and tweaked in several ways, admin spectators can now chat to both teams and much more. For additional details on this update, "World in Conflict Complete" or "Soviet Assault" please visit www.massgate.net.

New features:

* Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play.
* WIC now has a launcher application that shows the latest news from Massgate.
o A -playonline command line option has been added. When used, the game starts at the Massgate login window.
o Command line options will function as previously after pressing the Start Game-button.
* Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game.
* Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser.
o The names of the missing maps are shown in red in the Info-pane.
o User will be warned when joining servers with maps they are missing.
o When server cycles to a map the user is missing, the user will be kicked from the server.
* Admin spectators can now chat to both teams.
* The units and names of your friends on Massgate will now be colored green (same as names in the friends-list).
* Improved feedback to the clients when the host quits the game.
* Rank balance has been disabled for servers with bots on.
* In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on Massgate.net.
* Benchmark run now supports ghost runs and additional statistics.
* Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios.
* Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this.
* High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options).
* Extra debris on explosions (enable in Advanced Graphics options).

Units and balancing:

* When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target.
* Increased visibility of TA markers.
* Max range and accuracy of Anti-Air Fortification has been increased.
* Armor piercing and blast radius of Carpet Bombing TA has been increased.
* Medium helicopters can now fire on targets directly beneath them.
* Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience.
* Several balance changes and tweaks on Single Player missions.

Bug fixes:

* Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option.
* "Mute All" button should now always work.
* Fixed a bug where custom colors would sometimes carry over to other players.
* Fixed a bug where you could not vote via the buttons in the scoresheet.
* Fixed a bug where sometimes buildings would become untargettable for helicopters.
* Fixed a bug where helicopters could become impossible to attack during certain circumstances.
* Fixed a bug where "Enter nearest transport" would stop working.
* Fixed a bug where a request icon would catch clicks when it shouldn't.
* Fixed a bug where a unit icon wouldn't catch clicks the way it should.
* Fixed a bug where the "Waiting for players" screen would show an incorrect number of players.
* Fixed a bug with line of sight rendering issues on some graphic cards.
* Fixed a bug where game crashed when using heat haze without water reflection.
* Fixed a bug in road rendering when switching between high and low shader settings
* Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens.
* Fixed various bugs on the do_Quarry map.
* Single Player missions now start automatically after the pre-mission prelude has finished.
* Seattle level has been optimized for better performance.
* Various stability issues have been solved.
* Several bug fixes and tweaks on Single Player missions.

Descargar el parche v.1010 de World in Conflict:
http://www.hardgame2.com

World in Conflict: Soviet Assault – Primer Trailer

Enviado por admin | Archivado en Videos


Trailer de World in Conflict: Soviet Assault

Ahora te traemos el primer trailer que se ha publicado del videojuego World in Conflict: Soviet Assault que los chicos de Sierra Entertainment han dado a conocer y que los chicos de Massive Entertainment junto a Swordfish Studios estan desarrollando para PC, PlayStation 3 y Xbox 360.

World in Conflict: Soviet Assault – Primeras Imagenes

Enviado por admin | Archivado en Imagenes


Imagen World in Conflict: Soviet Assault

Ahora te traemos un sitio en donde podras ver las primeras imagenes que ha publicado Sierra Entertainment del videojuego "World in Conflict: Soviet Assault" que los chicos de Massive Entertainment junto a Swordfish Studios estan desarrollando y que saldra para PC, PlayStation 3 y Xbox 360...

World in Conflict: Soviet Assault – Primeras Imagenes:
http://www.worthplaying.com


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